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 Nee-Gene
 
Nee-Gene is a personal C++ based game development engine.
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 GitHub Link:
 Features:
 
  • Multi-Threaded Job System
  • 2D and 3D Rendering via DirectX 11 API
  • Event System
  • Debug Rendering System
  • Input System for Keyboard, Mouse and Xbox Controller
  • XML Data Parser
  • 2D Physics Engine with Disc2D  and Polygon2D colliders
  • 2D/3D math Library
  • Dev Console
  • Audio system via FMOD API
  • Clocks and Timers
  • Multi-threaded Job System
  • Network System - TCP and UDP Messaging protocol
 Built In Games:
 Castle Defender:
 Overview:
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  • 2D tower defense game
  • Basic UI System
  • Sprite Animations
  • Player vs AI
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 Top Racer:
 Overview:
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  • 2D Top view local multiplayer Racing Game
  • 2 - 4 players with Joystick Controls
  • Map Editor to create custom levels
  • 4 power ups
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 Incursion:
 Overview:
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  • 2D top-down tank battle game
  • 3 Levels
  • Joystick controls
  • Sprite animations
  • Step and sample Ray cast
  • 2 types of AI
  • Air strike power up/ special ability
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 Pac Bear:
 Overview:
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  • 2D top-down pac man clone
  • 2 types of AI
  • Pathfinding with Distance Fields
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 Networked Game:
 Overview:
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  • 2 player Networked game
  • TCP server 
  • Reliable UDP packet messages
  • Basic network security
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 Doomenstein:
 Overview:
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  • 3D rendered game with 2D gameplay 
  • XML parsed levels with error handling
  • Billboarding
  • Slope intercept ray casts
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 Code snippets of some of my Engine Systems:
 Event System
 Physics System
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